Finished Environments
Animation has been coming along nicely, another sample or two will be uploaded soon. However, in the meantime here are the finished environmments. To each of them I have improved some of the landscape, particularly with the mountains to give the final modelled look.
Texturing took up most of the time with the environments, for the physical objects I had to unwrap the UVs and then find a texture to apply over the UV mapping; for some of the landscapes and more general surfaces I used various shaders and experimented with render nodes to get a realistic and interesting look. I then also applied bump maps for the light to bounce off realistically, these basically give the 2D textures a 3D look when lighting is applied.
Final Stage is the lighting. For the indoor scenes I played around with point and ambient lights, with the outdoor areas I simulated a sun with a Mental Ray tool and then played around with the settings to give simple yet effective outside lighting.
Below are the finished environments:
Mountains

The Cell

The Lobby

The Ruins

Sanctum

When I started production for Inner Demons I mentioned how I wanted to improve my skills with making Environments in Maya. I set myself quite a challenge with these environments and because of it I have learned a lot in the areas of texturing, UV mapping, Bump Mapping, render nodes, lighting and mental ray, and my knowledge of some important Maya workflows and features has vastly improved. there’s still a lot to learn, but I am very pleased with how these have turned out!
Next step is to finish the animation, more on this to follow shortly!



































